Stubbs The Zombie Pc Serial Key

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The very first mafia, Stubbs The Zombie, Cryostasis, and the Descent games. Any help would be appreciated and if you have ANY of those for sale for a somewhat understandable price that doesn't cost an arm and a leg, let me know because I'd be willing to buy them. Stubbs the Zombie in Rebel Without a Pulse is a third-person action video game developed by Wideload Games and published by Aspyr Media, and built with the Halo engine.It was released on October 18, 2005 for the Xbox video game console, and was released for Windows and Mac OS X in November that same year.

  1. Stubbs The Zombie Pc Serial Key Codes

From Wikipedia, the free encyclopedia

Stubbs the Zombie in Rebel Without aPulse

Developer(s)WideloadGames
Publisher(s)Aspyr Media
Designer(s)AlexSeropian
Composer(s)MichaelSalvatori
EngineHaloEngine
Version1.02 Windows (2006-05-15)
1.01 Macintosh
Platform(s)Xbox, Mac OS X, Windows, Xbox 360 (as a downloadable title)
Releasedate(s)October 18, 2005 (Xbox US) November 21, 2005 (Xbox Europe,Mac/PC) May 19, 2008 (XBLM)
Genre(s)Action
Mode(s)Single-player, co-opmultiplayer (Xbox version only)
Rating(s)ESRB: Mature(17+)
BBFC: 15
PEGI:18+
USK: No rating(rejected)
MediaDVD (1)
CD-ROM (3)

Stubbs the Zombie in Rebel Without aPulse (or simply Stubbs theZombie) is a third-personaction video gamedeveloped by Wideload Games and published by Aspyr Media, and builton the Haloengine. The title is a play onRebel Without a Cause. Itwas released on October 18, 2005 for the Xbox video game console, and was released for Windows andMac OS X in November thatsame year. The game was released on February 10, 2006 in Europe.[1]Later, the Valve Corporation made the gameavailable for purchase via Steam on May 17, 2007.[2]This title became available on Microsoft's XboxLive Marketplace as an Xbox Originals on May 19,2008.[3]

  • 1Concept and creation
  • 2Plot
  • 4Reception
    • 4.1Cannibalism controversy

Concept andcreation

Stubbs the Zombie was Wideload Games' first game after itsfounding. The company's founder, Alex Seropian had previously co-foundedand worked with Bungie and used the production as an experiment todetermine how he would run an independent studio.[4]The game's development began with a team of twelve, but Seropiandecided to use contractors which raised the number to sixty. Thisdecision brought difficulties when the hiring process wasn'tproperly overseen, leaving the team with a shortage of producersand lack of cohesion.[4]A game development model was developed, with 12 full time employeesoverseeing pre and post production phases, while independentcontractors worked with the remaining content.[4]Using the Halo engine provided some problem in the earlystages. The engine was completely developed by Bungie and it lacked notes from them or peerreviews that would emphasize possible programming problems.[4]Due to this, an excessive amount of time was spent determiningwhich contractors would require training to use the engine, as wellas how long they would receive instruction.[4]

From the onset, the game's concept intended to innovate thehorror genre by letting the player play as a zombie. Seropianclaims that the team intended to take 'something that people arefamiliar' and turn 'it upside down.'[5] The game was intended tocontrast with what was regarded as the general idea of zombiegames, changing the 'straightforward good guys versus zombies'format found in games like Resident Evil.[5] Humor became a key aspectduring the developmental stage, with Seropian claiming that theteam wanted to go 'beyond just amusing dialogue in acut-scene'.[5] Character dialogue and gamemechanics were designed so that 'funny results' are directly basedon the player's action, preventing them from becoming repetitive orstale.[5]

Plot

In 1933, the story meets Stubbs, a traveling salesman duringthe GreatDepression trying to make a living. He temporarily findshappiness with a girl named Maggie Monday, but he meets hisunfortunate end when Otis (Maggie's father) comes home, chases himoutside, and murders him, dumping his body in the wilderness.

The game takes place in the fictional city of Punchbowl, Pennsylvania at itsopeningceremony in 1959. It just so happens that the city, founded byAndrew Monday, Maggie's son, has been built directly on top ofStubbs' not-so-final resting place. Stubbs rises from his grave asa zombie and decides to get his revenge by eating the brains of theinhabitants of Punchbowl, quickly creating his own army of theundead, causing increasing amounts of havoc as the zombies clashwith the various militant factions of the area. During the chaos,Stubbs kills Otis Monday by blowing up his house after a briefreunion. Shortly before this in a spoof of War movies Stubbs standsin front of an American flag hanging from a barn wall and gives aspeech to his zombies. Though the speech consists only of the word'Brains' said in many tones with limited gestures his Zombiesapparently understand him well enough to let loose a cheer of'BRAINS' before shuffling away.

Stubbs eventually reunites with Maggie and the two lovinglyembrace - with Stubbs promptly eating her brain (whether she waswilling or not is uncertain). Before her brain was eaten, Maggierevealed Stubbs was in fact Andrew's father. Andrew tries to avengehis half-destroyed, zombie-infested city, and his mother, bykilling Stubbs from behind a force field. Stubbs, however, destroysthe force field and looms toward Andrew, but Maggie, now a zombie,convinces him to spare their son. It is implied that the twozombies declare themselves married to each other. The game endswith Stubbs and Maggie sailing off on a small rowboat, kissing asAndrew and all of Punchbowl are destroyed by a nuclear bomb tocleanse the Undead infestation, and they both 'live' happily everafter.

Setting

Punchbowl is a retro-futuristic city that resembles thefuture as portrayed by the media in 1950s. It includes hovercars, laser weaponry, amonorail, and robots.Punchbowl was envisioned and funded by Andrew Monday and created byhis teams of scientists, led by former Nazi scientist Dr. Hermann Wye. The game beginswhen Stubbs rises from his burial site under a patch of grass in anurban area of the city. He appears during Punchbowl's openingceremony, and is immediately greeted by a robotic, female,tour-guide called a Guide-Bot. Stubbs soon begins to wreak havoc onthe citizens and police officers of Punchbowl, travelling toseveral locations in and around the city, such as the plaza, afuturistic greenhouse, a police station, Punchbowl's ShoppingDistrict, a mall, a farm outside of Punchbowl, and a large electricdam.

Stubbs' only apparent long-term goal (besides the destruction ofPunchbowl) is to resume a romantic relationship with Mrs. MaggieMonday, Andrew Monday's mother. In his search of Mrs. Monday,Stubbs goes on to unwittingly uncover the cause of his death, andin the process of satisfying his bodily functions and cravings forbrains manages to kill those responsible.

Gameplay

In Stubbs the Zombie the player plays as a zombie, and the primary goal istherefore to kill humans and devour their brains. Eating brains gives back a certain amountof lost health to the player as well asconverting those humans into zombies, causing them to fightalongside the player. The player also has the option of beating anenemy to death with melee strikes to transform them intozombies.

Stubbs' zombie state prevents him from wielding any conventionalweapons, and instead wields a variety of improvised weaponry andcombat techniques, most of which are done using a specific bodypart as explosives or makeshift devices.

All of the aforementioned improvised weapons, excluding Stubbs'hand, have a chance of converting the humans they kill intozombies. Stubbs can herd zombies which are in range by whistling.Since there is a limit to how many zombies will follow him at atime, Stubbs can guide the rest by sending whole groups of zombiesin a direction with a single shove. Stubbs' zombie followers cankill humans and eat their brains, just like Stubbs can, and anyhuman killed by one of his minions will also turn into a zombie. Anenemy that fires upon a zombie in a group will attract theattention of all the rest of the zombies. Crowds of zombies serveas a great shield when approaching enemies armed with rangedweapons and are needed for sowing the necessary chaos and confusioninto a difficult melee.

Stubbs can also drive a wide variety of vehicles, such as cars,tractors and tanks.

Reception

Stubbs the Zombie received a generally positivereception in North America, with IGNgiving it 8.1 out of 10.0, GameSpot 7.8 out of ten and GamePro 3.5 out of 5.[6][7][8] Howeverits reception in Europe was lukewarm, with Eurogamer giving it a score of 4/10, claimingthat it has 'lots of reasonable ideas that don't quite work' and 'ageneral lack of cohesion'.[9]Metacritic gave the Xbox version of the game a score of75/100. The WindowsPC version earned a score of 72/100.

The game was perceived as 'painfully short' and 'linear', but'never boring'.[6][7]The game's environments were described as 'nicely varied', notingthat 'places like Punchbowl, the city of the future, are extremelywell designed and appropriately cool looking.'[7]The game's soundtrack received predominantly positive reviews. Thecharacter's voice acting was described as the element that 'set thegame apart', to the point of claiming that 'Never before have thesounds of zombie moaning been done so well in a game.' IGNemphasized the 'futile cries from civilians and armed foes' and'squishy, scalp-munching sound effects.' as elements contributingto a higher quality that the game's visuals.[6]

Stubbs the character was ranked second on EGM's Top TenBadass Undead.[10]

Cannibalism controversy

Stubbs the Zombie, along with F.E.A.R., encountered controversy inNovember 2005 regarding cannibalism in games.[11]NIMF's David Walsh and US SenatorJoe Liebermanalso criticized the game as 'cannibalistic' and harmful to underagechildren. Senator Lieberman stated 'It's just the worst kind ofmessage to kids, and furthermore it can harm the entirety ofAmericas youth'.

Wideload Games responded by saying:

“The current kerfuffle inthe US media about Stubbs the Zombie can be summed up in one word:semantics.

Stubbs, they say, is a cannibal.

This is nonsense, as anyone with a working knowledge ofcannibals can tell you. Stubbs fails all the classic litmus testsfor cannibalism. He does not wear a bone through his nose. He doesnot help FBI agents track down serial killers. Registry easy 5.6 serial key free. He has not written acookbook. He is not named Jeffrey Dahmer. The list goes on andon.

Stubbs is azombie.Thus the title 'Stubbs the Zombie.' Zombies eat brains. That's whatthey do. Stubbs cannot just saunter into the cafeteria and order aplate of freedomfries. He has to fight for his meals. In fact, actual cannibalsonly make it harder for Stubbs to eat, which is why this'cannibalism' story is insulting as well as injurious.

It's no surprise that the all-human media cartel resorts todistortions and name-calling; their anti-zombie bias has beenevident for decades, and Stubbs is just the newest target.

If you're a thinking adult, you're probably ready to hear theother side of the story. You'll find it in Stubbs the Zombie inRebel Without a Pulse, in stores now for Xbox, PC and Macintosh.Don't let the humanity-centric media tell you what to think aboutzombies. A free mind is a tasty mind.[12]

Soundtrack

Stubbs the Zombie in Rebel Without a Pulse soundtrack
Soundtrack by VariousArtists
ReleasedOctober 18, 2005
Length38:19
LabelAspyr

The soundtrack to Stubbs features covers of 50s and60s-era songs, as well as the original track 'The Living Dead', allperformed by modern-day artists.

Stubbs the Zombie: The Soundtrack
#TitleArtistLength
'Lollipop' Ben Kweller2:15
'My Boyfriend's Back' TheRaveonettes2:38
'Earth Angel' Death Cab for Cutie3:16
'Shakin' AllOver' Rose HillDrive2:52
'Strangers in the Night' Cake2:51
'There Goes My Baby' The Walkmen2:16
'Everyday' RogueWave3:40
'All I Have to Do Is Dream' TheDandy Warhols2:39
'Mr. Sandman' Oranger3:02
'If IOnly Had a Brain' TheFlaming Lips2:16
'Tears on MyPillow' Clem Snide4:01
'Lonesome Town' MiltonMapes3:07
'The LivingDead' PhantomPlanet3:26

Notes

  1. ^Wideload.com. http://www.wideload.com/. Retrieved2006-09-05.
  2. ^steampowered.com. http://www.steampowered.com/v/index.php?area=news&id=1041&cc=US. Retrieved2006-09-05.
  3. ^. 2008-05-19. http://majornelson.com/Default.aspx.
  4. ^ abcdeBrendan Sinclair (2006-03-25). 'GDC 06: Dissecting azombie'. GameSpot. http://www.gamespot.com/news/6146662.html. Retrieved2008-08-08.
  5. ^ abcd. http://www.1up.com/do/feature?cId=3139355&did=1. Retrieved2008-08-08.
  6. ^ abcCharles Onyett (2005-10-24). 'Stubbs the Zombie in RebelWithout a Pulse'. IGN. http://xbox.ign.com/articles/660/660980p2.html. Retrieved2008-08-07.
  7. ^ abcJeff Gerstmann (2008-10-20). 'Reviews: Stubbs theZombie'. GameSpot. http://www.gamespot.com/xbox/action/rebelwithoutapulse/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Breview&page=2. Retrieved2008-08-07.
  8. ^Rice Burner (2005-10-18). 'Review: Stubbs the Zombie inRebel Without a Pulse'. GamePro. http://www.gamepro.com/microsoft/xbox/games/reviews/49233.shtml. Retrieved2008-08-07.
  9. ^James Price (2005-12-23). 'Stubbs the Zombie in RebelWithout A Pulse'. Eurogamer. http://www.eurogamer.net/article.php?article_id=62257. Retrieved2008-08-07.
  10. ^Scott Sharkey, 'EGM's Top Ten Badass Undead: Thriller Night,'Electronic Gaming Monthly 233 (October 2008): 106.
  11. ^MSNBC. November 29 2005. http://www.msnbc.msn.com/id/10257524/.
  12. ^'Setting the RecordStraight'. Wideload Games. Archived from the original on 2005-12-04. http://web.archive.org/web/20051207022924/http://www.wideload.com/cannibals.html. Retrieved2008-08-07.

Externallinks

  • Cannibalism story at GamePolitics.com
  • Stubbs theZombie at MobyGames
  • Stubbs the Zombiesequel

Stubbs The Zombie Pc Serial Key Codes

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